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Civ 5 capturing a city
Civ 5 capturing a city




  • Neglected Infrastructure: Gold from city connections reduced by 50%.
  • Rise of Serfdom: Cities with Walls suffer -2 Production.
  • Barbarian Conscription: -10% Combat Strength.
  • civ 5 capturing a city

  • Roman Heritage: +1 happiness for each city connected to the capital through city connections, -5% unhappiness from citizens in non-occupied cities.
  • Opener: Each city of yours captured by a barbarian generates +20 Culture for you.
  • However, their own unique policy tree, Sassanid Legacy, doesn't provide as strong a bonus as the barbarians' branch, and their own cities provide more points than roman ones, which encourages a more steady pace of play. They start with a fair amount of territory of their own and receive relatively less attention from barbarians. The Sassanid Empire is a middle ground between the 2 other factions. Additionally, barbarians earn extra culture by capturing cities and outright ignores unit maintenance. These disparate kingdoms each have their own scores and special traits, but all draw from the same policy branch: Barbarian Zeal, which provides excellent bonuses to military strength and city production. The barbarian kingdoms comprise of the Celts, the Goths, the Franks, the Huns, and the Vandals. Even worse, each city lost to a barbarian incurs a lump of Culture, so their weakness can quickly snowball out of control. Thus their Culture output becomes cultural decline, and they are forbidden from selling off buildings, forcing them to keep producing Culture in cities.

    civ 5 capturing a city

    The biggest weakness of the Romans is their social policy tree Roman Atrophy, which inflicts drawbacks with each policy taken.

    civ 5 capturing a city

    While they start with the most cities, they will quickly lose this advantage due to the overwhelming force of the other factions without exceptional play. The Western Roman Empire and Eastern Roman Empire shares their score but manage their respective cities, with Western Rome taking the brunt of barbarian attacks. Each faction is in constant warfare with the others, as such there is no diplomacy, science and religion is outright disabled too. It is a score competition that lasts for 70 rounds, with the imperial civilizations earning points for controlling cities and the barbarians earning points for capturing them. This scenario involves 3 major factions: the Romans, the Sassanids, and the myriad Barbarian kingdoms.






    Civ 5 capturing a city